Name (Japanese) | Name (English) | Grade / Skill / Starting VG | Power / Guard / Critical | Numbers in Deck | Race | Trigger | Ability | Serial Number |
ミラクルフェザー・ナース | Miracle Feather Nurse | 0 / Boost / ✔ | 4000 / 10000 / 1 | 1 | Angel | n/a | 自 : When you ride "Heavenly Injector" on this unit, you may look at the top 7 cards of you deck and select up to one "Fate Healer, Ergodiel" or "Cosmo Healer, Ergodiel" to add to your hand. After that, place the remaining cards to the top of your deck and shuffle.
自 : When you ride an 《Angel Feather》 Unit other than "Heavenly Injector", you may move this unit to 【R】. | BT06/026 R |
サニースマイル・エンジェル | Sunny Smile Angel | 0 / Boost / ✘ | 3000 / 10000 / 1 | 4 | Angel | Heal | (You may only have up to 4 Heal triggers in a deck.)
自 : When another 《Angel Feather》 rides onto this unit, you may call this card to 【R】.
自【R】 : When this unit boosts, the boosted unit gains 3000 power till end of that battle, and at the beginning of the end phase of that turn, return this unit to your deck, and shuffle your deck. | BT06/060 C |
ブーケトス・メッセンジャー | Bouquet Toss Messenger | 0 / Boost / ✘ | 5000 / 5000 / 1 | 4 | Angel | Draw | n/a | BT06/056 C |
ハッピーベル ノキエル | Happy Bell, Nociel | 0 / Boost / ✘ | 4000 / 5000 / 1 | 4 | Angel | Stand | 永【R】 : If you have an 《Angel Feather》Vanguard, this unit gains the following ability - 起【R】 : [Charge this unit into Soul and choose an 《Angel Feather》 from your hand, put it to your power Zone] Choose a card from your power zone, and put it into your hand. | BT06/059 C |
クリティカルヒット・エンジェル | Critical Hit Angel | 0 / Boost / ✘ | 4000 / 10000 / 1 | 4 | Angel | Critical | 起【R】 : [move this unit to soul] choose 1 of your 《Angel Feather》 unit, during this turn, this unit gains 3000 power. | BT06/058 C |
バーストショット ベスネル | Burst Shot, Bethnael | 1 / Boost / ✘ | 8000 / 10000 / 1 | 4 | Angel | n/a | n/a | BT06/047 C |
ヘブンリー・インジェクター | Heavenly Injector | 1 / Boost / ✘ | 7000 / 5000 / 1 | 4 | Angel | n/a | 永【V】 : If your Soul contains "Miracle Feather Nurse", this unit gains 1000 power.
自 : [Choose an 《Angel Feather》 from your hand, put it to your Damage Zone] If you ride "Fate Healer, Ergodiel" on top of this unit, and your soul contains "Miracle Feather Nurse" you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand. | BT06/049 C |
クラッチライフル・エンジェル | Clutch Rifle Angel | 1 / Boost / ✘ | 6000 / 5000 / 1 | 2 | Angel | n/a | 自 : When this unit boosts an 《Angel Feather》 Vanguard, if the number of cards in your Damage Zone is more than or equal to your opponent's, the boosted unit gains 4000 power until end of that battle. | BT06/052 C |
バトルキューピッド ノキエル | Battle Cupid, Nociel | 1 / Boost / ✘ | 6000 / 5000 / 1 | 2 | Angel | n/a | 自 : [Choose an 《Angel Feather》 from your hand, put it to your Damage Zone] When this unit is placed on 【G】, if you have an 《Angel Feather》Vanguard, you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand. | BT06/S02 |
ピュアキーパー レクィエル | Pure Keeper, Requiel | 1 / Boost / ✘ | 6000 / 5000 / 1 | 3 | Angel | n/a | 自 : [choose an 《Angel Feather》 from your hand, and discard it] When this unit is placed on 【G】, you may pay the cost. If you do, choose one of your 《Angel Feather》 will not be hit till end of that battle. | BT06/012 RR |
ガトリングショット バルビエル | Gattling Shot, Barbiel | 2 / Intercept / ✘ | 10000 / 5000 / 1 | 4 | Angel | n/a | n/a | BT06/024 R |
フェイトヒーラー エルゴディエル | Fate Healer, Ergodiel | 2 / Intercept / ✘ | 9000 / 5000 / 1 | 4 | Angel | n/a | 永【V】 : If your Soul contains "Heavenly Injector", this unit gains 1000 power.
自 : [Choose two 《Angel Feather》 from your hand, put them to your Damage Zone] If you ride "Cosmo Healer, Ergodiel" on top of this unit, and your soul contains "Heavenly Injector" you may pay the cost. If you do, choose two cards from your damage zone, and put them into your hand. | BT06/025 R |
ラブマシンガン ノキエル | Love Machine Gun, Nociel | 2 / Intercept / ✘ | 8000 / 5000 / 1 | 3 | Angel | n/a | 自 : [choose an 《Angel Feather》 from your hand, and discard it] When this unit is placed on 【R】, you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand. | BT06/011 RR |
ドリルバレット グニエル | Drill Bullet, Geniel | 3 / Twindrive / ✘ | 10000 / n/a / 1 | 3 | Angel | n/a | 自【V/R】 : When this unit attacks the opponent's Vanguard, if you have a 《Angel Feeather》, during that battle, this unit gains 2000 power. | BT06/022 R |
コスモヒーラー エルゴディエル | Cosmo Healer, Ergodiel | 3 / Twindrive / ✘ | 10000 / n/a / 1 | 4 | Angel | n/a | 永【V】 : If your Soul contains "Fate Healer, Ergodiel", this unit gains 1000 power.
自【V】 : [Counter Blast *2, discard a "Cosmo Healer, Ergodiel"] When this unit's attack hits the opponent's Vanguard, you may pay the cost. If you do, you may heal a damage. | BT06/S09 SP |
Analysis:
inb4, Y U NO PLAY SHAMSHEL? No, I will not be playing Shamshel, because I hate unicorns, unless they're pink in color and shit rainbows.
Now, as the name suggest, Angel Feather is a clan full of Angels, and maybe some unicorns and stuff... The main feature of this clan is to heal, heal, heal and heal. Yep, pretty much means you're healing shit out of everything.
You'll be healing right from the minute you use Ergodiel's Persona Blast, and Heal triggers which conveniently show up after you send them back from a boost. Let's not forget you can unflip your flipped damage just by changing cards in your damage zone and your opponent won't be able to do anything about it.
Without further ado, let the dissecting begin!
Starting off with Grade 0s, we have Miracle Feather Nurse. Her first ability is follows closely to the new family chain ride system, by Heavenly Injector, you'll get to check the top 7 cards of your deck and add either Fate Healer, Ergodiel or Cosmo Healer, Ergodiel to your hand if they're available among the 7 cards. With that, you'll gain an extra card to spam Fate Healer, Ergodiel's ability, calling for an extra attacker or even get Cosmo Healer, Ergodiel for Persona Blast. Of course, it's not a must to ride Heavenly Injector onto Miracle Feather Nurse, and it is not a necessity to use both Fate Healer, Ergodiel or Cosmo Healer, Ergodiel's abilities. Miracle Feather Nurse second ability isn't too bad. A 4k booster if you didn't manage to ride Heavenly Injector onto her. It compromises the failure of riding Heavenly Injector and gives you an extra booster. Well, kinda useful for early games, or against 10k Vanguards.
Next, we have the triggers lining up. The deck utilizes standard triggers, in which we have 4 Heal triggers, 4 Critical triggers, 4 Stand triggers and 4 Draw triggers. All triggers have pretty decent abilities, except for Bouquet Toss Messenger since she has no ability. The first trigger, Heal trigger, Sunny Smile Angel is a copy of OTT's Lozenge Magus. Skipping her first ability since we will not be using her as a starter, her second ability is the focus point of an Angel Feather deck. When she boosts another unit, the boosted unit will gain 3k in power, and after boosting, she'll go right back into the deck at the beginning of End Phase. There we'll be getting an infinite Heal trigger. ¯\(owo)/¯ Profit!
Next trigger, Critical trigger, Critical Hit Angel who gives a selected unit an increase of 3k power if you charge her into Soul. Kinda useful for final turn situation. Finally, Stand trigger, Happy Bell, Nociel, who will be the first unit to help you unflip a flipped damage and also brings a card from the damage zone onto your hand if you need the said card. By charging Nociel into Soul, you may put a hand card onto the damage zone and bring another card onto your hand. Furthermore, the ability do not state that you must have the card in specific position (unflip or flip), which pretty much makes her an unflipper in your deck. So, you can unflip a damage and at the same time, get the card you needed desperately from the damage zone to your hand. Profit unflip!
Moving on to Grade 1's. Firstly, we have Burst Shot, Bethnael, the 8k vanilla of Angel Feather. Just like most decks I assemble, I maintain the need to use 4 8k vanillas since they provide an extra boost against 13k Vanguard. Secondly, Heavenly Injector. Her first ability makes her a 8k Vanguard, if she has Miracle Feather Nurse in her soul, basically forcing your opponent to ride a 8k unit or having a booster in order to guarantee a definite attack hit on her. Her second ability is pretty good too. By riding Fate Healer, Ergodiel onto her with Miracle Feather Nurse in her Soul, you'll be able to put a card from your hand to the damage zone and pick another card from the damage zone up to your hand. Pretty much functions like Nociel. In addition, she has 7k power by default, which makes her pretty useful as a booster.
Thirdly, we have Clutch Rifle Angel. As a 6k unit, Clutch Rifle Angel is pretty deadly when he is boosting your Vanguard and your damage is equal or more than your opponent's. When that happens, your Vanguard will gain an extra 4k power. Fourthly, Battle Cupid, Nociel, the Grade 1 in Nociel series. She pretty much function just like the other Nociel, except you'll only activate her ability when you place her on Guarding Cricle. Finally, Pure Keeper, Requiel, the null guard for Angel Feather. Having 3 Requiel in the deck is more than enough, because having too many null guards in the deck might cause you certain disadvantage, even though it's nice to nullify attacks.
Following up, Grade 2's. I utilize 3 types of Grade 2's for my deck. Let's first talk about Gattling Shot, Barbiel the 10k vanilla of Angel Feather. Not much to say, just 4 Barbiel are needed in the deck since she provides the consistent power output among the Grade 2's. Next, the continuation of Fate Healer, Ergodiel. Similar to her predecessor, Fate Healer, Ergodiel gains 1k power when Heavenly Injector is in her soul making her a 10k Vanguard. Her second ability somewhat similar to Heavenly Injector, except this time you'll be exchanging two cards (you must exchange exactly two cards) from the damage zone, instead of one when you ride Cosmo Healer, Ergodiel onto Fate Healer, Ergodiel with Heavenly Injector in her Soul. Of course, you may choose to or not to activate her ability. So, it's not a big deal if you have nothing to change or the cost is too big for you.
For the last Grade 2, we have Love Machine Gun, Nociel, the last in the Nociel series. Functioning just like the rest of the Nociel, her effect comes in play when you call her to the stage. However, this makes her better than the rest of the Nociel since it is much easier to execute her ability.
Lastly, Grade 3's. Firstly, we have Drill Bullet, Geniel. Geniel is a pretty good card to be deployed as an attacker, as when he attacks your opponent Vanguard, he gains 2k power. Secondly, we have the focus of the deck, Cosmo Healer, Ergodiel. Just like Heavenly Injector and Fate Healer, Ergodiel, she gains 1k power when Fate Healer, Ergodiel is in her soul making her the sole 11k Vanguard among all Angel Feather Grade 3's. Her second ability, a Persona Blast driven ability, is a pretty awesome ability to have. When her attack hits the opponent Vanguard, you may discard her image into the drop zone, Counter Blast *2 and heal a damage regardless of how many damage you and your opponent have taken. This pretty much means ignoring the healing rule and being able to heal yourself even if your damage is less than your opponent's.
On the deck structure, the grading structure is 17-15-11-7. It is a deck which gives priority on having more boosters, rather than the traditional attackers over boosters. The deck itself is more of a controlling deck, in which you have to control your opponent attackers and hand size at the same time.
To me, it's a pretty stable deck and kinda proven. Personally, it has land me top 4's in a few local tournament, and I think it may be able to fare better. It's really worth to try this deck if you're a healing whore. No, seriously.
Feel free to post any questions on the comment box below, I'd gladly answer them. That's all for now, till next time!