Now, the concept of twins is to allow a huge advantage over your opponent, in terms of ability or power, though it's more often the latter. Usually,
Where does the problem lies in?
Firstly, in order to have a functional twin, you need the specific two units on the stage at the same time, and probably on a specific position. Let's take Blaster Blade and Wingal as example again. To make twin out of Blaster Blade and Wingal, you'll need to have both of them on the stage at the same time and this is not just it. You'll need to align both Blaster Blade and Wingal vertically. You see, even though you might have 4 of Blaster Blade and Wingal respectively, it's not an easy task in drawing and calling them out on the field. Besides, you'll have to consider different kinds of situation. Let's say if you have a full field, and Blaster Blade is on the Rearguard circle. Is it worth it retire the current boosting unit behind Blaster Blade to make way for the Wingal on your hand?
Secondly, by throwing a pair twin on the stage, you practically putting a huge sign "come kick my ass please" on the front twin unit. Let's just have the newer twins, Garmore and Chargal as example. By having Garmore on the Rearguard cirle with Chargal boosting him, you'll be able to form a 21k power line easily by just merely Soul Blast *1. Sounds threatening, no? Now, if it's high in power, you'll be pulling your opponent's focus onto Garmore and probably he/she will be attacking Garmore if he/she has the chance. Now, let's just assume you need the Garmore and Cahrgal twin desperately, this means you'll be guarding Garmore whenever your opponent attacks him. This means your hand cards will be depleting, because you'll be guarding all attacks thrown on Garmore. On the other hand, let's assume you don't really need the twin, you allow your opponent's attack to go through and have Garmore die. What about Chargal then? Chargal will be render useless with Garmore out of the scene. This leads to the following question, why the hell you even have the twin on the field on the first place?
Thirdly, in order to activate a twined ability, you'd probably have to pay some cost. Let's take Thunder Break Dragon (TBD) and Rairai for example. TBD and Rairai works exactly like Garmore and Chargal. However, Narukami has a limited amount of Soul and reride is kinda a stupid idea when you can have the other grade 3's deployed as Rearguard. Even it's by Soul Blasting *1, for clans like Narukami, it's a hefty cost to pay. You might as well stick with a unit with much stable power output which requires less effort to draw to hand or call onto stage, though it might offer less in power.
Last, but not least, will your opponent let your twin's attack go through? For basic twins, such as the mentioned twins above, you opponent might not have a big deal in taking their power. However, twin like Perla and Perle need to have Perla's attack go through in order to make the twin work. What if your opponent manages to guard the attack, and keeps guarding attack from Perla just to prevent the twin from working? Without any doubt, the twin will just fail.
All things considered, twins are good, but not really that reliable. It's nice to have a twin on the stage to pressure your opponent, but is it necessary to have twins in your deck? Will you be able to sustain the twins? These are things you should think about before putting twins into your deck.
well, for the most part, King of Swords and Queen of hearts is a better twin system because they can reach 20k, without cost
ReplyDeleteIt's the same as Iris Knight and Lily Knight of the Valley. However, 20k line is easy to achieve these days, so having twins that make 20k lines are somewhat not really that useful anymore.
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