In this guide, I'll be mentioning the following topic:
- Introduction on Enhance Melee [ref-01]
- Build [ref-02]
- Stats distribution [ref-03]
- Skills [ref-04]
- Chain Expertise [ref-05]
- List of Soul Stones used by Enhance Melee [ref-06]
- List of Tarots used by Enhance Melee [ref-07]
*note: ctrl + f is your best friend in navigating the following wall of text
Introduction: [ref-01]
What's an Enhance Melee? An Enhance Melee is a hybrid build of a typical Melee build, retaining what's good in a Melee build, yet having the ability to Enhance and Buff him/herself, without the help of an Enhancer.
An Enhance Melee has 2 chain expertise: Retaliation and Enhancement (C2R5). Retaliation boost an Enhance Melee's damage with the help of various switch skills, whilst Enhancement(C2R5) grants an Enhance Melee the ability to further boost his/her damage through Pulses and cast null knockback to him/herself. An Enhance Melee relies on using Attack as his/her main source of attacking an enemy.
An Enhance Melee is a reliable build, being able to do well soloing dungeons or running dungeons with a party.
Build: [ref-02]
Complete build at level 90:
Build no. 1
Attack: C8
Weapon Knowledge: C9
Survival Technique: C2
Chain expertise - Retaliation: C6
Support Magic: C4
Curative Magic: C2
Bless: C1
Chain Expertise - Enhancement: C2R5
Pros: You will be able to enjoy damage boost via Retaliation C6R0: Lord of Victory
Cons: You won't be able to use Gatling Strike which will enable you to chain 6 times continuous attacks
Build no. 2
Attack: C9
Weapon Knowledge: C9
Survival Technique: C1
Chain expertise - Retaliation: C5R8
Support Magic: C4
Curative Magic: C2
Bless: C1
Chain Expertise - Enhancement: C2R5
Pros: You will be able to use Gatling Strike which will enable you to chain 6 times continuous attacks
Cons: You will miss out damage boost from Retaliation C6R0: Lord of Victory
Start-up builds:
Level 30:
When you're around level 30, you should have enough expertise points to allocate to Weapon Knowledge, Attack and Survival Technique, making you able to gain Retaliation.
Attack: C5
Weapon Knowledge: C9
Survival Technique: C1
Chain expertise - Retaliation: C4R4
Level 50:
When you're around level 50, you should have enough expertise points to allocate to Attack, making it C5 and gaining Enhancement via Support Magic, Curative Magic and Bless.
Attack: C5
Weapon Knowledge: C9
Survival Technique: C1
Chain expertise - Retaliation: C5R0
Support Magic: C4
Curative Magic: C2
Bless: C1
Chain Expertise - Enhancement: C2R5
From here, you can decide which build to follow, either Build no. 1 or Build no. 2 when you're level 90.
Stats distribution: [ref-03]
- Max Str
- Secondary Int (boost to 140 with the use of tarots and SSes)
- 20 Lck
(*Note: you can also Max Int first and make Str as your secondary stats; this enables you to go as a basic Enhancer on random parties and level up faster)
- Why boost Str?
- Because it's is equivalent to 0.5 close-range, which determines the damage output of a Melee- Why boost Int to 140?
- Int helps increase damage dealt and decreases damage received on Enhancement (Pulse of Assault and Pulse of Solid)- Why 20 Lck?
- 20 Lck helps crit block, reduces the rate of being hit by crits on PvE
Skills: [ref-04]
Attack:
- C0R0 - Basic Attack: Normal 3 times continuous attack
- C0R5 - Strength UP1: A passive skill that increases Str by 1
- C1R0 - Master Stance: A switch skill that increases crit by 20; decreases long-range attack by 10 and MP regeneration by 1
- C2R0 - Sword Maniac: A passive skill that increases close-range attack by 3
- C2R5 - Strength UP2: A passive skill that increases Str by 1
- C4R5 - Strength UP3: A passive skill that increases Str by 1
- C5R0 - Combo Attack: 4 times continuous attack, which are weaker than Basic Attack
- C6R5 - Strength UP4: A passive skill that increases Str by 1
- C7R0 - Armor Break: Costs 1% of HP per hit, causes enemy to lose Slash/Blunt/Pierce resistance
- C8R0 - Heavy Attack: Costs 1% of HP per hit, causes enemy to get knockback after being hit
- C8R5 - Strength UP5: A passive skill that increases Str by 1
- C9R0 - Gatling Strike: 6 times continuous attack, which are weaker than Basic Attack
How to train:
Once you have Lord of Armor (C4R0 Retaliation), toggle it on, get naked (except maybe Expertise-boosting equips), get a demon that can heal you decently, head to Shibuya, and start punching Ocypetes. You can use an Incense of Protection for added insurance. These birds reflect punches, but they still count towards your Attack expertise.
or
You can also grab a Sword or Blade or Etude, and attack an Aello (Accomplished versions randomly spawn on Shibuya map, while normal and Inexperienced versions can be found in the Shibuya Quartz Bronze dungeon). The +50% to base expertise gain might not be much in the short term, but every bit adds up.
Weapon Knowledge:
- C1R0 - Sword Mastery I: A passive skill that increases close-range attack by 1
- C2R0 - Sword Mastery II: A passive skill that increases close-range attack by 1
- C3R0 - Sword Mastery III: A passive skill that increases close-range attack by 1
- C4R0 - Sword Mastery IV: A passive skill that increases close-range attack by 1
- C5R0 - Sword Mastery V: A passive skill that increases close-range attack by 1
- C6R0 - Sword Mastery VI: A passive skill that increases close-range attack by 1
- C7R0 - Kamiizumi: A passive skill that decreases casttime for Counter and Guard by 20%
- C8R0 - Kojiro: A passive skill that increases crit defense by 15
- C9R0 - Musashi: A passive skill that increases crit by 30
How to train:
Gather 30 Soul Shards (from killing Kodamas in Suginami Tunnels Bronze) or an Azoth Sword (cost 680 AP in Armor Shop), bring them to Saint Germain (he will only take the Soul Shards from your inventory, but not Azoth Sword) in Shinjuku Babel, he will unlock Occultism to C1R0. After unlocking Occultism, you can buy tarot cards from Saint Germain which can be used for taroting aka Tarot Fusion (a skill on Synthesis). Taroting equips with The Fool tarot card will increase more expertise points than the other tarot cards available from Saint Germain. To train Weapon Knowledge, just simply tarot The Fools with Silver Ring over and over again. Also, Lck increase the rates of successful tarots. Besides taroting, use Rush and Spin more often, both of these also contribute on raising Weapon Knowledge.
*The action itself of using Tarot Fusion, Rush and Spin will increase Weapon Knowledge even without the actual Tarot Fusion, Rush and Spin expertise unlocked for leveling.
Survival Technique:
- n/a
How to train:
Halfway through the path towards the Suginami Tunnels, you will be able to find Kissy Pixies. Attack the Kissy Pixies, but do not kill them, so they will start attacking you, then dodge their attacks. Also worth noting, using Counter and Guard will increase Survival Technique.
*The action itself of using Dodge, Counter and Guard will increase Survival Technique even without the actual Dodge, Counter and Guard expertise unlocked for leveling.
Support Magic:
- C0R1 - Rakukaja: Raises physical defense of a single target by 1, can be stacked up to 4 times
- C0R4 - Intelligence UP1: A passive skill that increases Int by 1
- C0R7 - Sukukaja: Raises crit resistance of a single target, can be stacked up to 4 times
- C1R0 - Makakaja: Raises support and spell attack of a single target by 3, can be stacked up to 4 times
- C1R5 - Samakaja: Raises magic defense of a single target by 2, can be stacked up to 4 times
- C2R0 - Tarukaja: Raises close-range and long-range attack of a single target by 2, can be stacked up to 4 times
- C2R5 - Intelligence UP2: A passive skill that increases Int by 1
- C3R0 - Tetraja: Nulls Expel and Death-affinity skills once
- C3R0 - Estoma: Calms hostility of enemies around you -----------------------------------------------
- C3R5 - Masukukaja: Raises crit resistance of nearby target, including yourself, can be stacked up to 4 times
- C4R0 - Dekunda: Cures yourself from -nda skills effects
-----------------------------------------------
or
How to train:
Support Magic starts out at C0R0 and there's no support skill for C0R0. In order to reach C0R1, you'll have to buy Sukukaja Stones from Magic Shop in Shinjuku Babel. Cast the Sukukaja Stone on anyone, including you and your demon till Support Magic increases till C0R1. From C0R1 onwards, you can use the skills from Support Magic to grind till C4R0.
Curative Magic:
- C0R1 - Dia: Heals a single target
- C0R5 - Posmundi: Cures Poison from nearby target, including yourself
- C1R0 - Media: Heals nearby target, including yourself
- C1R4 - Charmdi: Cures Panic, Charm and Rage from nearby target, including yourself
- C1R7 - Paraladi: Cures Paralyze from nearby target, including yourself
- C2R0 - Patra: Cures Sleep and Nind from nearby target, including yourself
How to train:
Curative Magic starts out at C0R0 and there's no curative skill for C0R0. In order to reach C0R1, you'll have to buy MP or HP healing items from any Pharmacy in any city or Yagiya in any Dungeon. Cast the MP or HP healing items on anyone, including you and your demon when their MP or HP are not full till Curative Magic increases till C0R1. From C0R1 onwards, you can use the skills from Curative Magic to grind till C2R0.
However, it's recommended to raise Curative Magic using by spamming Masukukaja until your MP drops as close to zero as it will go, and use Chakra Gums (the 10 MP item) to raise Curative Magic. This method can be used to help raise Support Magic at the same time.
or
Put your demon in Counter mode. When your demon loses MP, spam Magic Stones repeatedly. This a great way to raise Curative Magic, if you're only raising Curative Magic since Magic Stone is cheaper than Chakra Gum.
Bless:
- C1R0 - Blessing of Soma: +5 max MP to party members
How to train:
Get a Faded Earring: Garnet (from Blue Plasmas in Shibuya near Shibuya Oblisk), bring it to Saint Germain in Shinjuku Babel, he will unlock Bless to C1R0.
Chain Expertise: [ref-05]
Retaliation:
Requirements:
Attack: C2
Weapon Knowledge: C1
Survival Technique: C1
- C1R0 - Lord of Serfs : A switch skill that costs 10 Magnetites and 20% Max HP to activate, increases close-range attack by 5 and crit by 10; decreases summoned demon's close-range attack, long-range attack and spell attack by 5
- C2R0 - Lord of Soldiers : A switch skill that costs 10 Magnetites and 10% Max HP to activate, when equipping One-handed Sword-type weapon - decreases Spin damage by 20% and casttime and cooldown for Spin by 30%
- C2R0 - Lord of Martyrs : A switch skill that costs 10 Magnetites and 10% Max HP to activate, when equipping Primitive-type weapon - increases Attack damage by 40%; decreases damage for Spin by 20% and crit by 30
- C3R0 - Lord of Blood Axe : A switch skill that costs 10 Magnetites and 10% Max HP to activate, when equipping Axe-type weapon - increases Attack damage by 30%; increases casttime and cooldown for Spin and Rush by 15%
- C3R0 - Lord of Knights : A switch skill that costs 10 Magnetites and 10% Max HP to activate, when equipping Thrusting Sword-type weapon - increases Rush damage by 25%; increases casttime for Rush by 15% and crit by 30
- C3R0 - Lord of Beasts : A switch skill that costs 10 Magnetites and 10% Max HP to activate, when equipping Spear-type weapon - increases Spin damage by 40%; increases cooldown for Spin by 50%
- C4R0 - Lord of Armor : A switch skill that costs 15 Magnetites and 30% Max HP to activate, Null Knockback, reduces damage received by 50%, reduces damage dealt by 100%
- C5R0 - Lord of Fighters : A switch skill that costs 20 Magnetites and 10% Max HP to activate, when equipping Martial Art-type weapon - increases close-range damage by 20%; increases damage received by 20%
- C5R0 - Lord of Courage : A switch skill that costs 10 Magnetites and 10% Max HP to activate, when equipping Two-handed Sword-type weapon - increases Rush damage by 30%; increases casttime and cooldown for Rush by 10%
- C6R0 - Lord of Victory : A switch skill that costs 35 Magnetites and 30% Max HP to activate, when equipping melee weapon (excluding ceremonial weapons) - increases close-range damage by 15% and crit by 30; increases damage received by 30%
Enhancement:
Requirements:
Support Magic: C2
Curative Magic: C2
Bless: C1
- C1R0 - Divine Heal : Heals nearby party members, including yourself and increases HP regeneration for 5 minutes
- C2R0 - Pulse of Assault : Requires a Bead of Heaven (East) to cast, increases all damage dealt by nearby party members, including yourself depending on Int for 30 seconds
- C2R0 - Pulse of Solid : Requires a Bead of Heaven (West) to cast, decreases all damage received by nearby party members, including yourself depending on Int for 30 seconds
- C2R5 - Pulse of Armored : Grants a single target null knockback for 30 seconds
List of Soul Stones: [ref-06]
Head:
- Wu Kong [min level 30] = +5% weapon-affinity skills effect, if HP is less than 50% - +5% weapon-affinity skills effect, if Chaos +10% spin-action skills effect and +20% spin-action skills cooldown
- Bishamonten [min level 55] = +10% spin-action skills effect, +60% spin-action skills cooldown, if Chaos +5% charge-affinity skills effect, if equipped together with Jikokuten SS, Koumokuten SS, Zouchoten - +10% weapon-affinity skills effect, +10 Int, +10 Vit and if Law - -100 Max HP, -15 clsr
- Chernobog [min level 60] = +10 Str, - 30 Blunt Resistance, -20 Fire Resistance, if Neutral - +5 Str
- Thoth [min level 40] = +10 max MP, -5 Str, -5 Spd, if Int more than 50 - null Muddle, if Law - +15 max MP
- Soul stone: The Bull [no level requirements] = +20% charge-affinity effect, +10% Charge Resistance
Face:
- Cerberus [min level 40] = Null Makanda, if equipped together with Orthus SS - null -nda and +50% fire-affinity skills effect
Top:
- Okunishi [min level 55] = +25 Max HP to party members, if Chaos - +5 Int and +5 Vit to party members
- Jikokuten [min level 45] = +10 Vit, -5 Int, if Chaos +5% slash-affinity skills effect, if equipped together with Jikokuten SS, Koumokuten SS, Zouchoten - +10% weapon-affinity skills effect, +10 Int, +10 Vit and if Law - -100 Max HP, -15 clsr
- Oberon [min level 40] = +50 max HP, -20 max MP, +3 Str, -2 Mgc
- Succubus [min level 30] = +10 max MP, +4 Int
- Thor [min level 75 = +5 Str, +3 Mgc, 5% null Electric, if Law - +15% electric-affinity skills effect, if Chaos - -15% electric-affinity skills effect
- Soul Stone: Betelgeuse [no level requirements] = +10% close range effect, if equipped together with Soul Stone: Sirius and Soul Stone: Procyon - XP and EXP gained +50%
- Soul stone: The Ram [no level requirements] = +20% magic-affinity effect, +10% Magic Resistance
Bottom:
- Koumokuten [min level 40] = +10 Int, -5 Vit, if Chaos +5% blunt-affinity skills effect, if equipped together with Jikokuten SS, Koumokuten SS, Zouchoten - +10% weapon-affinity skills effect, +10 Int, +10 Vit and if Law - -100 Max HP, -15 clsr
- Nozuchi [min level 10] = +10% spin-action skills effect
- Poltergeist [min level 4] = +10% rush-action skills effect
- Parvati [min level 50] = null Mute, if Chaos - + 10 Int and +4 Mgc
- Scathach [min level 65] = +2 Str, +2 Mgc, -15% electric-affinity skills effect, if Law - level x 0.3% rush-affinity skills effect, if Chaos - -20% all spell effect, if equipped together with Cu Chulainn SS - +20% Magic-affinity skills effect
- Soul stone: The Lion [no level requirements] = +20% electric-affinity effect, +10% Electric Resistance
Shoes:
- Zouchoten [min level 35] = +10% rush-action skills effect, +60% rush-action skills casttime, if Chaos +10% damage against Law, if equipped together with Jikokuten SS, Koumokuten SS, Zouchoten - +10% weapon-affinity skills effect, +10 Int, +10 Vit and if Law - -100 Max HP, -15 clsr
- Azumi [min level 10] = +2 Str, +2 Lck, +5 Ice Resistance
- High Pixie [min level 10] = +2 Int, +2 Mgc, +5 Force Resistance
- Cait Sith [min level 7] = -20% spin-action skills cooldown
- Cu Sith [min level 10] = -20% rush-action skills cooldown
Neck:
- Orthrus [min level 20] = Null Tarunda, if equipped together with Cerberus SS - null -nda and +50% fire-affinity skills effect
- Angel [min level 11] = Null Charm
- Freya [min level 30] = Null Mute
- Inugami [min level 11] = +20% Death-affinity skills effect
- Soul stone: The Virgin [no level requirements] = +20% expel-affinity effect, +10% Expel Resistance
Gloves:
- Pallas Athena [min level 70] = Null Stone, Mute, Muddle and -nda skills, if Law - +1 Str and +1 Mgc, if Chaos - -10% rush-action skills effect
- Gorgon [min level 30] = Null Stone, +1 Mgc
- Jack Frost [min level 10] = acquire skill "Frost Punch", if equipped together with Pyro Jack SS - acquire skill "D.B.B.", if equipped together with Santa Frost SS, Shishimai Frost SS, King Frost SS - acquire skill "Galactic Frost Punch" and +50% ice-affinity effect
- Orge [min level 10] = +2 Str, -1 Mgc, -1 Spd, if Attack is or more than C3 - +2 Str
- Yaksini [min level 40] = +1 Str to party members, if Chaos +20 Crit
- Soul stone: The Goat [no level requirements] = +20% slash-affinity effect, +10% Slash Resistance
Ring:
- Shiki-ouji [min level 40] = level x 0.1% drain electric, +5% Attack, -25% Fire Resistance, if Chaos - +5% electric-affinity skills effect
- Uriel [min level 60] = level x 0.5% drain fire, +5% close range effect, -50 Ice Resistance, if Law and HP below 30% - +50% close range effect, if Chaos - +50% HP cost of all skills
- Lamia [min level 30] = +5% mind-affinity skills, if Chaos or Nuetral - Null Charm and Bind
- Shishimai Frost [min level 11] = +1 to all stats, if equipped together with Santa Frost SS, Jack Frost SS, King Frost SS - acquire skill "Galactic Frost Punch" and +50% ice-affinity effect
- Santa Frost [min level 11] = +1 to all stats, if equipped together with Jack Frost SS, Shishimai Frost SS, King Frost SS - acquire skill "Galactic Frost Punch" and +50% ice-affinity effect
- Santa Pyro [min level 11] = +1 to all stats
- Kikuri-hime [min level 18] = +1 Int, +1 Mgc
- Soul stone: The Serpent Holder [no level requirements] = +20% force-affinity effect, +10% Force Resistance
Earrings:
- Raphael [min level 80] = -30% damage received from Family "Magica", +2 Lck when in party, if Law - +5 Lck, +20 Crit and +5 Crit Defense, if Chaos - -5 Lck, -20 Crit and -15 Crit Defense
- Lamia [min level 30] = +5% mind-affinity skills, if Chaos or Nuetral - Null Charm and Bind
- Shishimai Frost [min level 11] = +1 to all stats, if equipped together with Santa Frost SS, Jack Frost SS, King Frost SS - acquire skill "Galactic Frost Punch" and +50% ice-affinity effect
- Santa Frost [min level 11] = +1 to all stats, if equipped together with Jack Frost SS, Shishimai Frost SS, King Frost SS - acquire skill "Galactic Frost Punch" and +50% ice-affinity effect
- Santa Pyro [min level 11] = +1 to all stats
- Kikuri-hime [min level 18] = +1 Int, +1 Mgc
Back:
- Pisaca [min level 30] = Null Panic, Charm, Sleep and Rage, -15% Fire Resistance
- King Frost [min level 40] = level x 0.5% null ice, if Chaos - +30 max HP to party members, if equipped together with Jack Frost SS, Shishimai Frost SS, Santa Frost SS - acquire skill "Galactic Frost Punch" and +50% ice-affinity effect
- Hresvelgr [min level 60] = +5 Int, +10 Spd, -10 MP regeneration, if Law and HP below 20% - +50% long range effect
- Quetzalcaotl [min level 50] = +10% Fire Resistance, +10% Ice Resistance, +10% Electric Resistance, +10% Force Resistance
- Soul stone: The Twins [no level requirements] = +20% mind-affinity effect, +10% Mind Resistance
Talisman:
- Lilith [min level 75] = acquire skill "Whisper of Tempation", if Neutral - Null Sleep and Charm, +1 Int and +1 Mgc
- Lilim [min level 20] = Nulls Sleep, +1 Mgc
- Soul stone: The Crab [no level requirements] = +20% death-affinity effect, +10% Death Resistance
Extra:
- Pazuzu [min level 70] = +2 Int, +3 Mgc, 5% drain force, if Law - +15% ice-affinity effect
- Lamia [min level 30] = +5% mind-affinity skills, if Chaos or Nuetral - Null Charm and Bind
- Shishimai Frost [min level 11] = +1 to all stats, if equipped together with Santa Frost SS, Jack Frost SS, King Frost SS - acquire skill "Galactic Frost Punch" and +50% ice-affinity effect
- Santa Frost [min level 11] = +1 to all stats, if equipped together with Jack Frost SS, Shishimai Frost SS, King Frost SS - acquire skill "Galactic Frost Punch" and +50% ice-affinity effect
- Santa Pyro [min level 11] = +1 to all stats
- Kikuri-hime [min level 18] = +1 Int, +1 Mgc
- Soul stone: The Water Bearer [no level requirements] = +20% ice-affinity effect, +10% Ice Resistance
Weapon:
- Pyro Jack [min level 10] = acquire skill "Magic Shot", if equipped together with Jack Frost SS - acquire skill "D.B.B."
- Erthys [min level 7] = Weapon becomes Electric-affinity
- Aeros [min level 11] = Weapon becomes Force-affinity
- Aquans [min level 15] = Weapon becomes Ice-affinity
- Flamies [min level 20] = Weapon becomes Fire-affinity
- Vetala [min level 30] = Weapon becomes Nerve-affinity
- Chu Chulainn [min level 40] = Weapon becomes Magic-affinity, if equipped together with Scathach SS - +20% magic-affinity skills effect
- Arahabaki [min level 50] = Weapon becomes Death-affinity, if Chaos - +20% death-affinity effect
- Odin [min level 50] = Weapon becomes Expel-affinity, if Law - +20% expel-affinity effect
- Surt [min level 50] = +20% damage dealt to Family "God", if Chaos - +10% fire-affinity effect, if Law - -10 Str and -10 Spd
- Loki [min level 50] = acquire skill "Bloody Strike", if Chaos - +15% Magic-affinity skills effect, if Law - -10% Magic-affinity skills effect
- Mot [min level 70] = +5 Crit, +20% damage dealt to Chaos, If Law - -20% damage dealt to Chaos, If Chaos - -50% damage dealt to Chaos
- Beiji Weng [min level 80] = +20% damage dealt to Chaos and Law, If Law - +30% skill cooldown, If Chaos - +30% skill casttime
- Macha [min level 10] = +7 Crit, if Lck is 20 or above - +14 Crit
- Soul stone: The Scales [no level requirements] = +20% blunt-affinity effect, +10% Blunt Resistance
List of Tarots: [ref-07]
- Fomorian [min level 10] = +2 Str, -1 Mgc, -1 Spd
- Jikokuten [min level 40] = +1 Vit, +2 Str
- Kali [min level 40] = +2 Str, +10 crit, -3 Mgc
- Bishamonten [min level 50] = +2 Vit, +1 Str, if Choas - +2 Str
- Hanuman [min level 65] = +3 Str, +1 Lck, -2 Vit
- Thor [min level 60] = +2 electric-affinity skills effect, if Law - +3 Str and +1 Vit
- Pallas Athena [min level 65] = +1 Str, +1 Mgc, -2% Death Resistance, if Law - +2 Str
- Thoth [min level 35] = +2 Int, +1 Mgc, -1% skill casttime
- Tarot Card: The Hierophant [no level requirements] = +2 Int, +2 Mgc, -1% casttime
- Tarot Card - III of Sword [no level requirements] = +3 Str
- Tarot Card - IV of Sword [no level requirements] = +4 Str
- Tarot Card - V of Sword [no level requirements] = +5 Str
- Tarot Card - III of Pentacles [no level requirements] = +3 Int
- Tarot Card - IV of Pentacles [no level requirements] = +4 Int
- Tarot Card - V of Pentacles [no level requirements] = +5 Int
Credits and references:
- Finella's Blog
- Royce's Status Effect and CoTW rates and affinities
- Indi's Basic Melee Guide and SS list
- A very big thanks to Sh1k1 for his many guidances on this guide; without him, it's impossible to complete this guide.
- Kenji, pj1351 and Mastered for giving advices and suggestions.
Final Notes:
- This document is copyright© by Aki/bunnydaisuki.
- If you want to host this document on a certain site, do leave me a comment on this post, here or send me an e-mail.
- If there are any questions, do leave me a comment, as mentioned above.
- /updated: I'm not playing Shin Megami Tensei: Imagine anymore and I will not keep this guide as updated; the latest update on the guide is on the release of CoC2.
/note: this guide can be found on AGE forums on here.