Tuesday, July 30, 2013

[Cardfight!! Vanguard] Regarding Declare and Reveal

This is from the CotD page via the Japanese official site. I've copied the text in Japanese and translated it for you guys.

【テキスト内キーワード】「宣言」について
カード名を宣言する場合、正式名称を宣言することが望ましいですが、正式名称を忘れてしまった場合は
対戦相手とコミュニケーションを取って、お互いが特定のひとつのカードを認識した後、能力を解決してください。

Translation:
When you Declare a card name, it is preferable to Declare the official name. In the situation if you have forgotten the official name, please discuss and describe the details (of the card) with your opponent; once both players agree to the details, you may then continue resolving the ability.


【テキスト内キーワード】「公開」について
公開されたカードは、お互いのファイターが確認する事が出来ます。
公開されたカードが山札の上にある場合は、そのまま裏向きに戻し、能力の解決を終了します。
原則として、表のまま山札に残ったり、山札をシャッフルすることはありません。

Translation:
Both players may confirmed the Revealed card. If the Revealed card is from the top of your deck, put the card back to the top deck of your, facing down and end the check timing (resolving the ability). As a (general) rule, the card cannot be left face up on/in the deck and you may not shuffle the deck.

imo, even with BSR allowing players to describe a card in general for Declare, one should try to remember the cards' actual name, be it Japanese, English, or Korean. Agreeing on just details is not really reliable - the opponent might claim it's another card that the player is Declaring, even though it's not in his/her intention, and it'll just drag on. Therefore, just try to memorize the cards' name in the language you and your opponent are familiar in. If both parties are in doubt, just get a judge before Declare and Reveal.


/update: for those who are still confused with the steps:
Battle Phase ▶ Start Step ▶ Attack Step ▶ Resolve Check Timing (Declare ▷ Reveal ▷ set card back to the top of deck unless stated otherwise ▷ ability resolve) ▶ Guard Step ▶ Drive Step ▶ Damage Step ▶ Close Step

Saturday, July 27, 2013

[Cardfight!! Vanguard] A look on the upcoming EB07 -part 2-

【V/R】 : LIMIT BREAK 4(This ability activates when you have four or more damage): During your turn, if you have 4 hand cards or above, this unit gains 3000 Power and the following ability 「【V】 : When this unit attacks hit the opponent Vanguard, draw a card」.
【V】: [Counter Blast *2, -cards with "Battle Sister" in its card name] If you have less or 3 hand cards, draw a card.
【V/R】 : 盟主(if you have a unit of a different clan from this unit, this unit may not attack)

【V/R】 : [Counter Blast *1, -cards with "Battle Sister" in its card name] When this unit attacks hit the opponent Vanguard, if you have a 《Oracle Think Tank》 Vanguard, you may pay the cost. If you do, look at the top card of your deck, search to up to 1 card with "Battle Sister" in its name, show it to your opponent, add it to your hand, and put the rest of the cards to the bottom of your deck.

: [Soul Blast *2] When this unit appears on 【R】, if you have a 《Oracle Think Tank》 Vanguard, you may pay the cost. If you do, unflip 2 damages.

Wednesday, July 24, 2013

[Cardfight!! Vanguard] A look on the upcoming EB07 -part 1-

Hexagonal Magus
【V】 : LIMIT BREAK 4(This ability activates when you have four or more damage): When a 《Oracle Think Tank》 unit rides over this Unit, you can look up at the top 3 cards of your Deck and select 1 card among them. Add the selected card to your hand, place the remaining cards on to the top of your Deck in any order, select 1 of your Vanguard, during this turn, this unit gains 10000 Power.
【V】: During your turn, if you have 4 or more cards in your hand, this unit gains 5000 Power.
【V/R】 : 盟主(if you have a unit of a different clan from this unit, this unit may not attack)

Tetra Magus
: 守護者(You may not place more than four cards with "Guardian" in a deck)
: [choose a 《Oracle Think Tank》 from your hand, and discard it] When this unit is placed on 【G】, you may pay the cost. If you do, choose one of your 《Oracle Think Tank》 will not be hit till end of that battle.

【R】 : When this card boosts a 《Oracle Think Tank》 unit, if you have a 《Oracle Think Tank》 Vanguard, you may declare the name of 1 《Oracle Think Tank》 unit and reveal the top card of your Deck, then place that card on to the top of your deck. If the name of the revealed card matches the name you declared, during this battle, this unit gains 3000 Power.

Stellar Magus
【V/R】 : [Counter Blast *2] When this unit attacks the opponent's Vanguard, you may pay the cost. If you do, you may declare the name of 1 《Oracle Think Tank》 unit and reveal the top card of your Deck. If the name of the revealed card matches the name you declared, add that card to your hand.

【R】 : When this unit attacks, if you have a Vanguard with "Magus" in its name, this unit gains 3000 Power until end of that battle.

【R】 : When this unit attacks, if you have a Vanguard with "Magus" in its name, this unit gains 3000 Power until end of that battle.


Briolette Magus
【R】: [Soul Blast *1] If you have a 《Oracle Think Tank》 Vanguard, you may pay the cost. If you do, draw a card, and place this unit on top of your deck.

Reprints:


*Nope, it's a PR from the manga:
Pentagonal Magus
【V】 : LIMIT BREAK 4(This ability activates when you have four or more damage): When this unit attacks the opponent's Vanguard, you may declare the name of 1 《Oracle Think Tank》 unit and reveal the top card of your Deck, then place that card on to the top of your deck. If the name of the revealed card matches the name you declared, during this battle, this unit gains 5000 Power and 1 Critical.
【V】: [Counter Blast *2, -cards with "Magus" in its card name] This unit gains 5000 Power until end of your turn.
【V/R】 : 盟主(if you have a unit of a different clan from this unit, this unit may not attack)

Tuesday, July 23, 2013

[Cardfight!! Vanguard] What kind of name is Monaka anyway?

バトルシスター もなか
Battle Sister Monaka
Ability:
【V】 : LIMIT BREAK 4(This ability activates when you have four or more damage): [Counter Blast *1, choose 1 Battle Sister Monaca from your hand, discard it] Look at the top 5 cards from your deck, select 2 cards and add it to your hand, place the rest of the cards at the bottom of your deck in any sequence.
【V】: [Counter Blast *2, -cards with "Battle Sister" in its card name] This unit gains 5000 Power until end of your turn.
【V/R】 : 盟主(if you have a unit of a different clan from this unit, this unit may not attack)


There you have it, the first card released for EB07.


/sidenote: uncle just wants to remind:
"btw, it's translated as monaka (最中).
Monaka is a Japanese sweet which is made from azuki paste in between 2 wafers."

Saturday, July 20, 2013

Lighten up the mood...

After writing such a huge ass rant, might as well...


I was listening to this song 13 years ago, it's still one of my favorite song of all time.

Friday, July 19, 2013

Another moron in our local community of CFV

Oh, how long have I not been ranting. If you don't really know, do browse through this site. Anyway, if you are offended by vulgar words and profanities, well, skip this post, will ya? Besides, this is going to be quite personal, so yea.


For those who will be continuing reading, let us start by looking at this wonderful image (open it on another tab/window for a better view, Lightbox will fail on this).


I banged my head so hard at the wall after reading this. Let's not go over the attitude problem this fucking twat is showing (if he has no qualms in disrespecting others, and especially my friend, I won't try to reserve any respect for him either) first.

First, CFV is a almost non-skill game - yes, you might need certain standards of skill, called common sense to play the game, and the rest is up to math and luck, which contributes to uncertainty factors in the game. That being said, no matter how skillful you are in CFV, you are a nothing compare to other players in other TCGs, namely BS, MtG, heck even Z/X.

In terms of arrogance, I believe there is no one is as arrogant as this fucktwat. His attitude in plays is just so bad, I can't even bear to watch him play, even though his opponent might be my friend. Well, the best part on this was my friend was giving an opinion on his deck (Dungaree deck), fucktwat just have to shove his self-righteous opinion down into my friend's throat. Guess what when my friend disagree, lo and behold, fucktard labels him as an arrogant prick. Wow... Who's the pric here?

If he is saying that he is the only person capable in running Pacifica Cross deck, then what about my deck? I'm running a Pacifica Cross deck too, and I believe my deck is so much stabler than his. The reason why players nowadays do not run Interceptors in their deck, is perhaps because hitting for a lower damage. Besides, one ought to consider the low defense an Interceptor has. 8k? That has to be a joke - against deck with OH ability, you're practically asking to be hit, and where does the extra 5k Guard comes in handy then? Having Attackers is so much more important nowadays since decks are more field clearing oriented, and running out of able Attackers will make you vulnerable, eventually losing out advantages and pressuring ability in late game.

Moving on to Dungaree, when a deck's playstyle is towards resource wasting and inability to back up, it's a shitty deck. Dungaree is one, I hate to say that, but it truly is. There are many players and analyst will agree with me on this, it's too resource wasting and the ability is just too mediocre. Heck, to pit Crossride deck against another Crossride deck, my Pacifica is able to beat Dungaree soundly. Even my NN Musketeer deck is way so much better than Dungaree, that just shows how bad Dungaree is.

Regarding RFD, it is indeed inconsistent in the way that the deck is build. Formation is so important in decks nowadays that having a wrong formation will condemn the player to a suffering late game. To gain profit, you'll need to BR again and again to ensure you get the best out of your units and pressuring your opponent. Don't even get me started on its RFD's LB, it is practically another PBD with PB (I'll slap you if you tell me it's not, having an extra copy on the hand to activate the ability is almost the same as doing a PB). YOU ARE FUCKING WASTING 4 CARDS TO FUCKING TWIN DRIVE!! TWICE (or more if you could)! The Twin Drive!! only helps to replenish all the shit you've wasted on paying the cost for the ability. Can you even fucking calculate? The only shit RFD does is pressure that it impose on opponents when that happens, but burning off the hand cards will just render it to uselessness.

Now, tournament is neither a testament on your skills, nor common sense, because in the end of the day luck has a higher chance in influencing the outcome of the game. Oh, the double Crits, double Stands, or even perfectly timed Draws going to the Damage Zone! You can't control them unless you're doing it in a form of advance calculation of probability, and even with that you still end up being fucked from behind by Lady Luck with a huge dildo in place of her vagina, EAT THAT!

Last but not least, that attitude twathead has. How polite you are trying fake in other groups, you're still a twat irl, no more, no less. In this situation, I believe that you WERE the arrogant one, instead of the other two, and so are your friends. Opinions are just opinions - they won't hurt you or make you suffer; you could've just shrug it off and move on, but no. A doramaz is a must for you. Everyone is entitled to each of his or her opinion; having different thoughts means to be an idiot?

inb4 QQ lots, this asshole is screwing me - if you want someone to bloody respect you, fucking respect them in the first place. Stop being a fucking arrogant asshat.



/update: updated with the newest screen for the log.

Wednesday, July 10, 2013

[Cardfight!! Vanguard] Determining condition and cost to pay per unit's ability

I'm writing this, because there are still some player(s) who are unable to get this straight.

Before I get this started, units' abilities are categorized into three types: Activate , Auto , and Continuous . The following are explanation on how the ability types are being executed:


: Activate type abilities are only allowed to be activate if condition are fulfilled during your Main Phase, unless being stated otherwise. A certain cost usually has to be paid to activate this type of ability.

: Auto type abilities activates once condition(s) is being fulfilled, disregarding any player's turn, unless being stated otherwise. However, if "may" is stated on the ability text, the master of the specify unit will be given a choice to either activate the ability or ignore it. Sometimes, a certain cost has to be paid to activate this type of ability; if the cost is not being paid, the ability will not be activated (I know the latter is redundant to mention).

: Continuous type abilities activates once condition(s) is being fulfilled, disregarding any player's turn, unless being stated otherwise. However, in the event where the condition fulfilled is being canceled, the ability will stop being activated.


All abilities have their respective condition(s) to fulfilled, in order to be activated. But, how do we determine the conditions of the abilities?

First, for an example of ability, we have Solidify Celestial, Zerachiel [BT11/002 RRR]. Let's take a look at this unit's corresponding ability.

【V】 : [Counter Blast *2 - Cards with "Celestial" in their names] This unit gains 5000 Power until end of your turn.

For this ability, there is a specific cost to pay, and a condition that must be fulfilled, in order to activate the ability. The cost to pay is 2* Counter Blast, specifically cards with "Celestial" in their names. The condition of the ability is "【V】", which means the ability can only be activated if the unit is on the Vanguard circle.


Moving on, for an example of ability, we have Maiden of Trailing Rose [BT05/009 RRR]. Let's take a look at this unit's corresponding ability.

【V】 : [Counter Blast *1, discard a "Maiden of Trailing Rose" from your hand] When this unit's attack hits the opponent's Vanguard, you may pay the cost. If you do, look at the top 5 cards of your deck, choose up to 2 of your 《Neo Nectar》 cards,call them to separate 【R】 and shuffle your deck.

For this ability, there is two costs to pay, and two conditions that must be fulfilled, in order to activate the ability. As I've mentioned, the condition(s) for Auto type ability specifically has to be fulfilled first, before the master of the unit is allowed to pay the cost(s) to activate the ability. The first condition of the ability is "【V】", which means the ability can only be activated if the unit is on the Vanguard circle. The second condition to be fulfilled is "when this unit's attack hits the opponent's Vanguard", which means the unit's attack must hit the opponent's Vanguard in order to be activated. Once the condition if being fulfilled, the two costs - 1* Counter Blast, and discarding discard a "Maiden of Trailing Rose" from the master's hand may be paid to activate the ability.


Let's take another example for , in which no cost is needed, and if conditions are met, the ability will be activated disregarding player's choice. For this, we have Storm Rider, Diamantes [BT08/035 R]. Let's take a look at this unit's corresponding ability.

【R】 : When this unit attacks the opponent's Vanguard, if you have an 《Aqua Force》 Vanguard, and if it is the first battle of that turn, this unit gains 2000 Power until end of that battle, and at the beginning of the close step of that battle, choose another of your 《Aqua Force》 Rearguard in the same column as this unit, and exchange positions with this unit. (The state of the card does not change)

For this ability, four conditions has to be fulfilled. First, "【R】", this unit has to be on a Rearguard circle. Second, "when this unit attacks the opponent's Vanguard...", this unit must attack an opponent's Vanguard unit. Third, "if you have an 《Aqua Force》 Vanguard", the master of the unit must have an Aqua Force Vanguard available. The fourth and the last, "if it is the first battle of that turn", this unit must be the first unit to attack.


What about stackable ability? For this, we have Iron Blood Eradicator Shuki [BT11/039 R]. Let's take a look at this unit's corresponding ability.

【R】 : When your opponent's Rearguard is put in the Drop Zone by any of your unit's effect, if you have a Vanguard with "Eradicator" in its name, this unit gains 3000 Power until end of your turn.

For this ability, three conditions has to be fulfilled. First, "【R】", this unit has to be on a Rearguard circle. Second, "when your opponent's Rearguard is put in the Drop Zone by any of your unit's effect", your opponent's Rearguard has to be sent to the Drop Zone by your unit'(s) ability. Third, "if you have a Vanguard with "Eradicator" in its name", your Vanguard has to have "Eradicator in its name. Since the text actually specify "Rearguard", instead of any Rearguard, the ability activates disregarding the master's choice every time each opponent's Rearguard is being sent to the Drop Zone.


Last but not least, for an example of ability, we have Solidify Celestial, Zerachiel [BT11/002 RRR]. Let's take a look at this unit's corresponding ability.

【V】 : LIMIT BREAK 4 (This ability activates when you have four or more damage) During your turn, if you have a face up card named "Solidify Celestial, Zerachiel" in your Damage Zone, all of your units with "Celestial" in their name gains 3000 Power.

For this ability, three conditions has to be fulfilled. First, "【V】", this unit has to be on a Vanguard circle. Second, "LIMIT BREAK 4", the master must have 4 damage in his/her Damage Zone. Third, "if you have a face up card named "Solidify Celestial, Zerachiel" in your Damage Zone", the master must have a unit named, "Solidify Celestial, Zerachiel" in his/her Damage Zone. Once the condition is being fulfilled, the ability activates during all your and your opponent's phases. However, for this ability, "during your turn" is stated, which means the ability can only last during your turn, and once your turn ends, the ability is canceled.


To warp up, this is how you should look at the ability of a unit:

When this unit attacks the opponent's Vanguard, if you have an 《Aqua Force》 Vanguard, and if it is the first battle of that turn, this unit gains 2000 Power until end of that battle, and at the beginning of the close step of that battle, choose another of your 《Aqua Force》 Rearguard in the same column as this unit, and exchange positions with this unit. (The state of the card does not change)

     : ability type
     : condition to fulfill
     : ability to be activated


Alright, that's all for now. If there are any question, you can reach me on my e-mail or by leaving a comment.

Tuesday, July 9, 2013

[Cardfight!! Vanguard] Deck list from the anime -part 22-

The following is Izaki's Ancient Dragon deck from the anime. Open the image in a new tab if you can't view it clearly on lightbox.

Monday, July 8, 2013

HaKU LIVE IN KUALA LUMPUR 2013 concert experience

Ears hurting, minor sorethroat, wobbling legs and a tired body - but it's so worth it! One word to describe the concert, FUCKING AWESOME! Alright, two words, but it doesn't change the fact that HaKU rocks!

Anyway, I'm just too tired to write a long windy post about my experience, I'll just end this post with loots from the concert and autograph session, with the link to my photo album for the concert and autograph session. The photos are kinda blur, sorry about that, I've got a shitty camera.


Gonna hit the sack now, nights!

Saturday, July 6, 2013

[Cardfight!! Vanguard] Deck list from the anime -part 21-

The following is Leon's Transcore-Revonn deck from the anime. Open the image in a new tab if you can't view it clearly on lightbox.

Thursday, July 4, 2013

[Cardfight!! Vanguard] Deck list from the anime -part 20-

The following is Kai's Vowing-Descendant deck from the anime. Open the image in a new tab if you can't view it clearly on lightbox.

Wednesday, July 3, 2013

[Cardfight!! Vanguard] Deck list from the anime -part 19-

The following is Naoki's Vowing-Gauntlet deck from the anime. Open the image in a new tab if you can't view it clearly on lightbox.

Monday, July 1, 2013

[Cardfight!! Vanguard] Deck list from the anime -part 18-

The following is Aichi's Gancelot-Alfred deck from the anime. Open the image in a new tab if you can't view it clearly on lightbox.