Oh lolis, bewbs and fishes! HERE PAPA COMES!!
10.3.2012 - NEVER FORGET!
Tuesday, February 21, 2012
Saturday, February 18, 2012
[Cardfight!! Vanguard] Deck list from the anime -part 3-
The following is Ren's PBO deck from the anime. Open the image in a new tab if you can't view it clearly on lightbox.
Wednesday, February 15, 2012
[Cardfight!! Vanguard] Deck list from the anime -part 2-
The following is Kai's The End deck from the anime. Open the image in a new tab if you can't view it clearly on lightbox.
Monday, February 13, 2012
[Cardfight!! Vanguard] Deck list from the anime -part 1-
The following is Aichi's PBD deck from the anime. Open the image in a new tab if you can't view it clearly on lightbox.
Sunday, February 12, 2012
[Cardfight!! Vanguard] Thoughts after the release of BT05
After one whole month of deck testing against the new card in BT06, I can only conclude that 10k Vanguards are becoming a huge disadvantage. This pretty means I have to change my play style and reconstruct my deck. I hate to admit it, but I may even need to change to a new clan.
There are few reasons to my statement:
Well, now you see my agony. Maybe I should just construct a Neo Nectar deck... >.>
There are few reasons to my statement:
- 13k/12k Vanguards. Holy shit, you kidding me? To harass the said Vanguards, you'll need at least 18k/17k power from all sides, in order to force your opponent to guard with 10k for Rearguards, 15k (two to pass) for Vanguards, and this sometimes is just not enough. Besides, their high power, these pesky bastards have pretty annoying abilities that will make you pull your hair: The End's Persona Blast allows it to stand again, which pretty much means an extra Twin Drive!! for your opponent; PBO's Persona Blast allows it to gain 10k power and 1 critical, it may bot be a big hassle if you have a null guard, but if you don't, good luck guarding the attack; MLB's passive ability when Blaster Blade and Blaster Dark are in his soul, an increased 2k power and 1 critical every motherfucking turn.
- The ability to deal 20k power from Rearguards. This is a major headache to many players with 10k Vanguards, this pretty much means you'll need a 15k guard against the attack. Don't forget trigger checks, if you're that unlucky, 25k right at you face, good luck guarding it.
- The rise of 11k Vanguards. By this, I mean 11k Vanguards with good abilities. Take Stern Blaukruger (yes, I know it's from BT04) for example, that fucking Gundam annoys the fuck out of you, forcing you to guard it's attack every turn due to the fact that it may stand again if it's attack hits a Vanguard (of course, by paying cost too, go check the full effects on Wikia).
Well, now you see my agony. Maybe I should just construct a Neo Nectar deck... >.>
Tuesday, January 31, 2012
A new header for '12!
'cause I have nothing better to do now. Took away "censor", but it'll be back in a few days time (I wanna take time to show off my 5 minutes work).
Putting that aside, did you guys support the fight against SOPA? If you don't know what is SOPA (I seriously don't understand how can you not know what SOPA is, it's on the news everywhere!), Google it or read my post on it, links for more information are included in the post. If you haven't sign the petition against it, you should do so by visiting americancensorship.org. It takes less than a minute to sign the petition, so please do support the cause. SOPA will affect everyone, no matter who you are or where you live. So, again, please support the fight against SOPA and spread the news on it.
Anyway, since it's 4 a.m. in the morning, I guess I'd better get some sleep. Night night!
/update: Angels and Airwaves finally have their own Google+ page too! Follow them on Google+ NAO!!
Putting that aside, did you guys support the fight against SOPA? If you don't know what is SOPA (I seriously don't understand how can you not know what SOPA is, it's on the news everywhere!), Google it or read my post on it, links for more information are included in the post. If you haven't sign the petition against it, you should do so by visiting americancensorship.org. It takes less than a minute to sign the petition, so please do support the cause. SOPA will affect everyone, no matter who you are or where you live. So, again, please support the fight against SOPA and spread the news on it.
Anyway, since it's 4 a.m. in the morning, I guess I'd better get some sleep. Night night!
/update: Angels and Airwaves finally have their own Google+ page too! Follow them on Google+ NAO!!
Saturday, January 28, 2012
[Cardfight!! Vanguard] Aki's Kagero deck
| Name (Japanese) | Name (English) | Grade / Skill / Starting VG | Power / Guard / Critical | Numbers in Deck | Race | Trigger | Ability | Serial Number |
| リザードソルジャー コンロー | Lizard Soldier, Conroe | 0 / Boost / ✔ | 5000 / 10000 / 1 | 1 | Dragonman | n/a | 自 : When another 《Kagero》 rides onto this unit, you may call this card to a 【R】 circle. 起【R】 : [Counter Blast *1 and retire this unit] Search your deck for up to one Grade 1 or lower 《Kagero》, reveal it to your opponent, put it into your hand, and shuffle your deck. | BT01/016 RR |
| ドラゴンモンク ゲンジョウ | Dragon Monk, Genjo | 0 / Boost / ✘ | 5000 / 10000 / 1 | 4 | Human | Heal | (You may only have up to 4 Heal triggers in a deck.) | BT01/053 C |
| ガトリングクロー・ドラゴン | Gatling Claw Dragon | 0 / Boost / ✘ | 4000 / 5000 / 1 | 4 | Flame Dragon | Draw | 起【R】 : [Counter Blast *1 and move this unit to soul] If you have a 《Kagero》 Vanguard, retire 1 of your opponent's Grade 0 Rearguard. | BT02/064 C |
| ブルーレイ・ドラコキッド | Blue-Ray Dracokid | 0 / Boost / ✘ | 5000 / 10000 / 1 | 4 | Flame Dragon | Critical | n/a | BT03/076 C |
| 魔竜導師 ラクシャ | Demonic Dragon Mage, Rakshasa | 0 / Boost / ✘ | 3000 / 10000 / 1 | 4 | Dragonman | Critical | 自【R】 : During your main phase, when an opponent's Rearguard is put into the Drop Zone, this unit gains 3000 power. | BT02/068 C |
| 鎧の化身 バー | Embodiment of Armor, Bahr | 1 / Boost / ✘ | 8000 / 5000 / 1 | 4 | Demon | n/a | n/a | BT01/048 C |
| ドラゴンモンク ゴジョー | Dragon Monk, Gojo | 1 / Boost / ✘ | 7000 / 5000 / 1 | 4 | Gillman | n/a | 起【V/R】 : [Rest this unit, choose a card from you hand and discard the chosen card] Draw a card. | BT01/049 C |
| ヤクソクノヒ エルモ | Flame of Promise, Aermo | 1 / Boost / ✘ | 4000 / 5000 / 1 | 4 | Salamander | n/a | 自【R】 : [Soul Blast *1] When this unit boosts a card with the name "Overlord", you may pay the cost. If you do, the boosted unit gains 6000 power till the end of that battle. | BT05/038 R |
| ワイバーンガード バリィ | Wyvern Guard, Barri | 1 / Boost / ✘ | 6000 / 5000 / 1 | 2 | Dragonman | n/a | 自 : [choose an 《Kagero》 from your hand, and discard it] When this unit is placed on 【G】, you may pay the cost. If you do, your 《Kagero》 will not be hit till end of that battle. | BT01/015 RR |
| ドラゴンナイト ネハーレン | Dragon Knight, Nehalem | 2 / Intercept / ✘ | 10000 / 5000 / 1 | 4 | Human | n/a | n/a | BT01/22 R |
| ベリコウスティドラゴン | Bellicosity Dragon | 2 / Intercept / ✘ | 9000 / 5000 / 1 | 2 | Human | n/a | 自【V/R】 : When this unit's attack hits a Vanguard, if you have a 《Kagero》 Vanguard, unflip 1 card in your Damage Zone. | EB01/012 R |
| バーサーク・ドラゴン | Berserk Dragon | 2 / Intercept / ✘ | 9000 / 5000 / 1 | 3 | Flame Dragon | n/a | 自【V/R】 : [Counter Blast *2] When this unit is placed on 【V】 or 【R】, if you have a 《Kagero》 Vanguard, you may pay the cost. If you do, choose an opponent's Grade 2 or lower Rearguard, and retire it. | TD02/005 |
| ドラゴンナイト ベルガー | Dragon Knight, Berger | 2 / Intercept / ✘ | 8000 / 5000 / 1 | 3 | Human | n/a | 自 : When this unit intercepts, and you have 《Kagero》 Vanguard, this unit gains 5000 guard. | BT02/060 C |
| ボーテックス・ドラゴン | Vortex Dragon | 3 / Twindrive / ✘ | 10000 / n/a / 1 | 3 | Flame Dragon | n/a | 自【V】 : At the beginning of your main phase, [Soul Charge *1], this unit gains 2000 power till the end of the turn. 起【V/R】 : [Soul Blast *8, Counter Blast *5] Retire 3 of your opponent's Rearguard. | BT01/013 RR |
| ドラゴニック・オーバーロード | Dragonic Overlord | 3 / Twindrive / ✘ | 11000 / n/a / 1 | 4 | Flame Dragon | n/a | 永【V/R】 : If you do not have another 《Kagero》 Vanguard or Rearguard, this unit this unit loses 2000 power. 起【V/R】 : [Counter Blast *3] This unit loses Twindrive and gains 5000 power till the end of the turn. When this unit's attack hits an opponent's Rearguard, stand this unit. | TD02/001 (foil) |
Analysis:
I don't think I'll be elaborating on this deck anymore, it's too outdated to compete against cards from BT05 and later releases. If you have any questions, feel free to drop them down at the comment box.
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